SIEMENS commissioned us to design and implement an interactive racing game in real-time 3D for PowerAutomationWorld in Karlsruhe. This game should also be able to be used flexibly at trade fairs and focus on the development from PCS 7 to PCS neo. SIMATIC PCS neo, the web-based process control system, enables access to a wide range of real-time features and thus offers all the advantages.
View of the control room within the Sceneview in Unity
Track assets optimized for the game engine modeled in Blender
Components of the UI kit with which the game interface was built
The realization
An interactive racing game in real-time 3D that offers a leaderboard and support for gaming steering wheels. After a previous concept phase, three-dimensional track assets, vehicles and characters were created and then integrated into the game engine. The game logic, the physics of the vehicles, the artificial intelligence of the opponents and the mechanics for power-ups were implemented within the Unity game engine.
Decal shader graph for flexible use on certain objects
Final eaSie Face animation in the game
Face rigging and animation setup in Blender
View of the production hall section in the Unity Scene
Use of the decal shader within the track
Environment asset creation in Blender
Car customizing interface with randomize function in the final game
Decal texture creation with Blenders Texture Paint
Carpaint shader graph with adjustable flake size and color change depending on the incidence of light and viewing angle
Customizable custom carpaint shader with the option of selecting different decals
Car customizing view within the control room
The result
DCS Plant Racer is an interactive racing game in real-time 3D in which the player takes on the role of a digital signal that acts in the form of a vehicle in order to complete the process loop as quickly as possible. Using the data collected in the process, the digital companion eaSie can support the player with power-ups and other aids.
MTP-Boost Power Up in Verwendung
Underwater section inside a tank system
Flaring technology was installed in the track as an obstacle for the signal
Explanation of the respective power-ups in the tutorial section of the game
Award ceremony at the end of the race
Representation of the flags with product placement of various Siemens components
Elevator in the control room which brings the signal onto the track
Elevator area with signal
eaShe explains the game principle and the role the player takes on
Outline of the route
Display of signals in the background
Interface of the Instructions menu and further explanation of the Power Ups